Part Attachment |
poziția meniului |
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Part → Attachment... |
Ateliere |
Part, PartDesign |
scurtătură |
Nici unul |
Prezentat în versiune |
0.17 |
A se vedea, de asemenea, |
Placement |
Attachment este un utilitar pentru asocierea unui obiect cu altul. Obiectul asociat este legat de celălalt obiect, ceea ce înseamnă că dacă poziționarea acestuia este modificată ulterior, obiectul asociat se actualizează în noua sa poziție.
The attachment of an object is controlled by one of four attacher engines. The default engine that is used for an object depends on its type. An object's attacher engine can be changed via its DateAttacher Engine property (introduced in version 1.0) or its hidden DateAttacher Type property.
The available engines are listed in the table below. Attacher engines control the DatePlacement of objects. All engines can be used for all objects that have this property. But the results of the last three make the most sense if the shape of the object matches the mentioned 'Logical Shape'.
Attacher Engine | Attacher Type | Logical Shape |
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Engine 3D | Attacher::AttachEngine3D | |
Engine Plane | Attacher::AttachEnginePlane | Planar face coincident with the XY plane of the Placement |
Engine Line | Attacher::AttachEngineLine | Straight edge collinear with the Z axis of the Placement |
Engine Point | Attacher::AttachEnginePoint | Vertex coincident with the origin of the Placement |
The rest of this page focuses on the Engine 3D. The modes of the other engines are only listed. Note that the modes of Engine Plane are in fact identical to those of Engine 3D.
Attachment is disabled. The object can be moved by editing its Placement property.
Object's origin is aligned to matched vertex. Orientation is controlled by Placement property.
Plane is aligned to XY local plane of linked object .
Plane is aligned to XZ local plane of linked object .
Plane is aligned to YZ local plane of linked object .
Plane is aligned to coincide to planar face .
Plane is made tangent to surface at vertex .
Object is made perpendicular to edge. Optional vertex reference defines location .
If no vertex is linked the DateMap Path Parameter property determines the point.
Plane is set to normal-binormal (NB) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The object's origin is translated to the vertex if the vertex is first, or kept at the curve if edge is first. This mode is similar to Normal to edge, except that X axis is well-defined.
If no vertex is linked the DateMap Path Parameter property determines the point. The object's origin is translated to the vertex if the vertex is first, or kept at the curve if the curve is first.
Frenet NBT is similar to Z tangent to edge, except that the X axis is well-defined.
Plane is set to tangent-normal (TN) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The origin of sketch is translated to the vertex if the vertex is first, or kept at the curve if edge is first. Effectively, if the curve is planar, the sketching plane is the plane of the curve.
See Frenet NBT.
Plane is set tangent-binormal (TB) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The origin of sketch is translated to the vertex if the vertex is first, or kept at the curve if edge is first.
See Frenet NBT.
Aligns to plane to osculating circle of an edge. Optional Vertex link defines where .
If no vertex is linked the DateMap Path Parameter property determines the point.
Plane is perpendicular to edge, and Y axis is matched with axis of osculating circle. Optional Vertex link defines where .
See Concentric.
Aligns XY plane to pass through three vertices .
Aligns plane to pass through first two vertices, and perpendicular to plane that passes through 3 vertices .
See XY plane by 3 points.
Specialty mode for folding polyhedra. Select 4 edge in order: foldable edge, fold line, other fold line, other foldable edge. Plane will be aligned to folding the first edge. In the picture below, it is not required that both leafs to fold together be the same .
Object will be attached to a plane passing through second and third principal axes of inertia (passes through center of mass) .
Matches object's origin with first referenced vertex, then aligns its normal and horizontal plane axis toward vertex/along line .
See Align O-X-Y Type Attachment Modes for more details.
Matches object's origin with first referenced vertex and aligns its normal and vertical plane axis toward vertex/along line .
See Align O-Z-X.
Matches object's origin with first referenced vertex and aligns its horizontal and vertical plane axes toward vertex/along line .
See Align O-Z-X.
Matches object's origin with first referenced vertex and aligns its horizontal plane axis and normal toward vertex/along line .
See Align O-Z-X.
Matches object's origin with first referenced vertex and aligns its vertical plane axis and normal toward vertex/along line .
See Align O-Z-X.
Matches object's origin with first referenced vertex and aligns its vertical and horizontal plane axes toward vertex/along line .
See Align O-Z-X.
The XY plane is aligned to be plane-parallel to the XY plane of the Placement of a linked object, and pass through a vertex. The origin is matched with the projection of the origin of the linked object onto the XY plane.
Note that you have to select a whole object and not a subelement such as a face or plane.
Attachment Offset is used to apply a linear or rotary offset from the referenced object. It becomes active when an attachment mode other than Deactivated has been selected .